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- Download Need for Speed Undercover (EU) for Windows to update the European versions of Need for Speed Undercover to version 1.0.1.17. Need for Speed Undercover (EU) has had 0 updates within the.
- Need for Speed: Undercover PC GameplayRelease Date: November 18, 2008Platforms: Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Por.
- For the most part the tuning setups depend on how you want the car to perform, and which car you're using. Personally, if I'm setting up a car for Races I'll put most of the parts toward the RIGHT of the Sliders (i.e, High Horsepower, Top-Speed, Drift, under-steer, ect.). If I'm tuning for Pursuits I'll shift the sliders toward the LEFT (as in.
- Need for Speed Undercover Black Box Need for Speed Undercover Race into an action-packed story of pursuit and betrayal. Take on jobs and compete in races to prove yourself as you infiltrate an international crime syndicate. Game Features Go Deep Undercover Race into.
Publisher: EA. Developer: EA Black Box. Released: November 2008. Genre: Racing. Other versions: X360; PC; WII; PS2; PSP; DS. Posted 18th July 2021. By Tom Clare© 2021 |
Similarly to a number of early seventh generation titles and PlayStation 3 ports in particular, Black Box’s Need For Speed: Undercover was a bit of a mess. Looking at it glass-half-full, however, it renders the developer’s excellent follow-up, The Run, all the more impressive for how complete an overhaul it would represent. Undercover delivers fast cars, a silly-but-fun storyline and some sturdy city racing, but its promise is completely buried under a catalogue of design flaws and bugs.
The setup’s a recognisable one to anyone familiar with Need for Speed games post-Underground. It’s the usual, somewhat contradictory dual role of an illegal street racer and an undercover cop. You’ll partake in dangerous, adrenaline-charged races whilst allegedly maintaining the moral high ground by shutting down crime and selling out your newfound friends. One of those friends is your confidante Carmen, played by Christina Milian in a sequence of video sequences and who, considering she’s limited to the murky shadows of a garage, does a pretty decent job. Likely through a mix of contractual reasons and for the sake of storyline continuity, the law opts to turn a blind eye to her involvement. Instead, she's left to become increasingly unnerved by the complete and systematic disappearance of all her pals, whilst never suspecting you were responsible for it all. I do love a feel-good narrative.
The setup’s a recognisable one to anyone familiar with Need for Speed games post-Underground. It’s the usual, somewhat contradictory dual role of an illegal street racer and an undercover cop. You’ll partake in dangerous, adrenaline-charged races whilst allegedly maintaining the moral high ground by shutting down crime and selling out your newfound friends. One of those friends is your confidante Carmen, played by Christina Milian in a sequence of video sequences and who, considering she’s limited to the murky shadows of a garage, does a pretty decent job. Likely through a mix of contractual reasons and for the sake of storyline continuity, the law opts to turn a blind eye to her involvement. Instead, she's left to become increasingly unnerved by the complete and systematic disappearance of all her pals, whilst never suspecting you were responsible for it all. I do love a feel-good narrative.
Undercover is really, really orange. It's a look that hasn't aged well and didn't look great at the time, either
EA also splashed the cash on Maggie Q, who assumes the role of the main protagonist’s contact, Chase Linh. Sadly, her acting talents are rather wasted, as she’s confined to a hotel room where her legs are granted as much camera time as her dialogues. Still, it’s a recognisable setup: you’ve one foot in the cop camp, the other in the street racers’ den. You’re neither good nor bad, as the game itself likes to remind you.
It’s not quite cops ‘n’ robbers though, like Most Wanted or Hot Pursuit. Undercover is just, well.. robbers. I mean in the sense that, whilst you can very occasional drive a police car, there aren’t any missions from a law enforcement perspective (except online). Nevertheless, the dubiously named Tri-City Bay (based on Miami) delivers all the freeways, bridges, tunnels and coastal passes you’d expect of a city driving game, without any of it standing out.
It’s not quite cops ‘n’ robbers though, like Most Wanted or Hot Pursuit. Undercover is just, well.. robbers. I mean in the sense that, whilst you can very occasional drive a police car, there aren’t any missions from a law enforcement perspective (except online). Nevertheless, the dubiously named Tri-City Bay (based on Miami) delivers all the freeways, bridges, tunnels and coastal passes you’d expect of a city driving game, without any of it standing out.
Most of Undercover’s otherwise enjoyable game modes are negatively impacted by significant technical faults or frustrating peripheral issues. Cop takedown events are a good bit of fun when they work properly. When they don’t however, they're a pain. Prone to loading without any police presence whatsoever, this issue is compounded further due to the absence of a restart option present in nearly every other game setup. This leaves you either to drive around in bewilderment for several minutes, wondering why no one is interested that you’re ruining the city’s carefully arranged network of lamp posts, or reset the game. Meanwhile, Outrun races (essentially a one-vs-one with another street racer) prove amusingly problematic. Race routes are dictated ad-hoc by the car that’s leading on the road. Thus sneaking ahead and instantly taking a sharp turn routinely flummoxes your opponent.
Then there’s less amusing stuff, like the highway sprints. These are pretty exciting for the first half of the game. Speedy, bonnet-cam dashes that see you and a rival snake in and around traffic, trying to build a 300m lead and win the duel. As the game progresses, however, things start to go awry. As you upgrade your cars, so too does the opposition become more competitive. This makes sense, up to the point where your 400+km/h Bugatti Veyron is struggling to keep pace at top speed. The only way to gain the necessary lead in later races is to rely on, or indeed instigate, a crash for your opponent.
Then there’s less amusing stuff, like the highway sprints. These are pretty exciting for the first half of the game. Speedy, bonnet-cam dashes that see you and a rival snake in and around traffic, trying to build a 300m lead and win the duel. As the game progresses, however, things start to go awry. As you upgrade your cars, so too does the opposition become more competitive. This makes sense, up to the point where your 400+km/h Bugatti Veyron is struggling to keep pace at top speed. The only way to gain the necessary lead in later races is to rely on, or indeed instigate, a crash for your opponent.
The elastic AI is severe in the extreme, some of the worst I’ve come across in a video game. Sprint and circuit races late on are messy and grossly unfair, as opponents float around corners at absurd speeds. You’ll beat an event’s ‘Domination’ time by sometimes more than a minute, but it all counts for nothing if you don’t finish first.
Graphically, it’s a surprisingly weak outing for Need for Speed. I get that it’s based in a Florida-like setting and it’s nice to accentuate sunshine, but everything is bathed in an aggressive orange hue that looks naff. Whilst the racing is reasonably sturdy in terms of the frame rate, the game has serious problems keeping abreast of the action, regularly seeing the player catch up with the still-to-be-loaded track, resulting in an awkward pause and an unwelcome distraction. Crashes and collisions are alright until you start having them at 300km/h and then the physics engine seemingly can’t cope. Sometimes, when selecting a mission, the entire environmentfails to load in. You’re left with the player’s car and the sky, as far as the eye can see..
From a purely gameplay-focused perspective, Undercoverharboured enough potential to count as a decent Need for Speed. The handling is nippy, whilst upgrading and buying new exotic cars, remains a satisfying endeavour. However, it’s hard to stress just how poorly optimised Undercover is. Bafflingly, whilst its glaring issues remain to this day, it was one of the few early PS3 games to have trophies patched-in retrospectively. The lack of fixes is a blot against EA, it’s very unusual rare to see a game so unpolished appearing under its branding.
Graphically, it’s a surprisingly weak outing for Need for Speed. I get that it’s based in a Florida-like setting and it’s nice to accentuate sunshine, but everything is bathed in an aggressive orange hue that looks naff. Whilst the racing is reasonably sturdy in terms of the frame rate, the game has serious problems keeping abreast of the action, regularly seeing the player catch up with the still-to-be-loaded track, resulting in an awkward pause and an unwelcome distraction. Crashes and collisions are alright until you start having them at 300km/h and then the physics engine seemingly can’t cope. Sometimes, when selecting a mission, the entire environmentfails to load in. You’re left with the player’s car and the sky, as far as the eye can see..
From a purely gameplay-focused perspective, Undercoverharboured enough potential to count as a decent Need for Speed. The handling is nippy, whilst upgrading and buying new exotic cars, remains a satisfying endeavour. However, it’s hard to stress just how poorly optimised Undercover is. Bafflingly, whilst its glaring issues remain to this day, it was one of the few early PS3 games to have trophies patched-in retrospectively. The lack of fixes is a blot against EA, it’s very unusual rare to see a game so unpolished appearing under its branding.
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There are loads of events, but the city starts to look overly-familiar before long
Its soundtrack is very noughties-EA, with a liberal dose of anonymous licensed songs, venturing little from its club hip-hop and angsty rock comfort zone. The result is a fairly predictable and repetitive soundtrack, though there are a couple of standout tracksin Justice’s “Genesis” and Ladytron’s “Ghosts”. There are almost two hundred events to tackle in all, meaning that, alongside a reasonable online suite, Undercover has plenty of fuel in its proverbial tank. However, events liberally reuse stretches of road and whilst it’s possible you’ll see the game through to the end of the story, for many, earning all the Domination awards will likely to prove too arduous a task.
Undercover represents a low ebb for Need for Speed. Released during a difficult crossover period between the sixth and seventh generations of gaming, the brand was going through the motions, seemingly starved of ideas. Parachuting in some recognisable figures from the worlds of film and music was little more than a smoke-screen, failing to provide the sprinkling of inspirationUndercover so desperately needed. In retrospect, most of us would have settled for a thorough patch, but we didn’t get that either.
Undercover represents a low ebb for Need for Speed. Released during a difficult crossover period between the sixth and seventh generations of gaming, the brand was going through the motions, seemingly starved of ideas. Parachuting in some recognisable figures from the worlds of film and music was little more than a smoke-screen, failing to provide the sprinkling of inspirationUndercover so desperately needed. In retrospect, most of us would have settled for a thorough patch, but we didn’t get that either.
VERDICT 'Most of Undercover’s otherwise enjoyable game modes are negatively impacted by significant technical faults or frustrating peripheral issues. A low ebb for the brand, starved of ideas and in desperate need of fixes we would never get' |
First Thing's First: Undercover is better than ProStreet. However, it isn't the messianic return to form that people were hoping for, despite the return of the police and their instruments of road safety enforcement. There's also a feeling of it being a little too polished, not just because all the vehicles are so ridiculously shiny.
The basic premise of the game is that you are an undercover cop attempting to infiltrate a ruthless gang of illegal street racers who have been getting involved in the international drugs trade, the scoundrels. Your boss (a predictably alluring female operative called Chase Linh) urges you to carry out increasingly outrageous breaches of the peace in order to attract the attention of the criminals, which involves chasing people around, winning illegal races, wrecking property and cars, and that sort of thing.
Unfortunately, you have to do so many of these things that everything gets very samey, very quickly, which is a shame because the actual races are reasonably good fun and give a great sense of speed. You just have to do so many of them (and for most of the game they are very easy) all excitement is quickly drained from the action. There's also a love interest to ogle (Christina Milian, Z-list female celeb fans) but her idea of a romantic first date is, predictably, street racing. Lovely.
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As for the police chases, they, like the regular racing, are exciting at first, but become duller than a documentary on farming practices in Lower Saxony during the Middle Ages. Combine this with the generally unsatisfying crashes and you've got little reason to reach the latter stages of the plot.
EA Black Box have tried to introduce some longevity with the levelling up of your character, drip-fed customisation options, online modes and an extensive range of shiny vehicles to drive around in, but when the actual action is as repetitive as it is, you'll probably not want to bother earning the cash to buy a McLaren F1.
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While a budding online community may well spring up around the Cops and Robbers and the Heist modes, the single player won't be retaining the interest of anyone bar the most dedicated carwhoring enthusiasts.